4.5 credits (3-0-3)
Pre-requisites: COL106 OR Equivalent
Overlaps with: ELL792
Graphics pipeline; Graphics hardware: Display devices, Input devices; Raster Graphics: line and circle drawing algorithms; Windowing and 2D/3D clipping: Cohen and Sutherland line clipping, Cyrus Beck clipping method; 2D and 3D Geometrical Transformations: scaling, translation, rotation, reflection; Viewing Transformations: parallel and perspective projection; Curves and Surfaces: cubic splines, Bezier curves, B-splines, Parametric surfaces, Surface of revolution, Sweep surfaces, Fractal curves and surfaces; Hidden line/surface removal methods; illuminations model; shading: Gouraud, Phong; Introduction to Ray-tracing; Animation; Programming practices with standard graphics libraries like openGL.